Mel, Soul's Reflection
Legend
When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, : Give a unit at a battlefield -2 this turn.
Legend
When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, : Give a unit at a battlefield -2 this turn.
4 Champion Unit Might 4
When you play me, draw 1.
[Empower] 3 (3: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give - to a unit it chooses, it gives an additional -1 .
5 Champion Unit Might 4
[Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [Empowered], banish an enemy unit at a battlefield with 3 or less.
1 Signature Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than 4. You may pay . If you do, gain control of it and you may make new choices for it. Otherwise, counter it.
1 Legend, 2 champion units and 1 signature spell. 10 printings across 2 sets.